ChuanXin-Unity

Results 210 comments of ChuanXin-Unity

Hi, could you share your use-case for this? Thanks! This would help in understanding what you require from this. For doing so, you may need to created a new Brush...

Thanks for sharing that! For your use-case, I would suggest creating a new Brush with an overriding Paint method with a callback when a GameObject is added. The Paint API...

Hi, when you have created a Prefab Brush from the Create Asset menu and renamed it to a suitable name, you can find it in the Brushes dropdown in the...

From the Project Window, if this package is installed, you should be able to see the menu after right-clicking: ![image](https://user-images.githubusercontent.com/29473170/83380976-fdf03a80-a411-11ea-8311-3e0a673ac678.png) This is also available under the "Assets/Create" menu. When activated,...

Hi @BradBath @gusvicuna , sorry, I updated the master branch to fix this issue. You may need to remove the "com.unity.2d.tilemap.extras" entry in "Packages/packages-lock.json" in your project (or delete that...

@Lidwin-Gasca Hi, could you share how you added the 2D Tilemap Extras to your project? The PrefabBrush is only available if you added the 2D Tilemap Extras from this GitHub...

The Tile class is a simple wrapper asset for TileData. If you serialize a Tile, that is as good as serializing TileData. If you check the Scripting API, the properties...

Hi, could you elaborate more on the MultiTile functionality? Does it replace itself with a randomised RuleTile when you place it? Having some examples will be helpful, thanks!

> We have 9 Ruletiles (or Tilebases) I want that Ruletile number 1 only is placed on the left side when i place a multitile in the middle and in...

Hi, what version of the Tilemap Extras package are you using? Most of the functionality of the Prefab Brush has been shared with the GameObject Brush, perhaps you can try...