2d-extras
2d-extras copied to clipboard
Can't create prefab brush in create asset menu
Hi,
I can't seem to figure out how to create a prefab brush. If I try to create one via the create asset menu, the prefab brush option is nowhere to be found. How do I fix this?
Hi, when you have created a Prefab Brush from the Create Asset menu and renamed it to a suitable name, you can find it in the Brushes dropdown in the Tile Palette window:
My badly named Prefab brush (New Prefab Brush) is shown in the dropdown menu. This dropdown menu will list your brush however you have named it. If you extend the menu by dragging the toolbar next to the dropdown menu, you will get the properties of the Prefab Brush which you can change.
Hope this helps!
Thanks for the reply. I know where to find the brushes, I just don't know how to create a prefab brush. Could you show me how you did it?
From the Project Window, if this package is installed, you should be able to see the menu after right-clicking:
This is also available under the "Assets/Create" menu. When activated, you will need to specify a location to store your new Prefab Brush asset.
Thanks a lot, I'll check it later today.
I don't have that menu. I've installed the package but I still don't get a Prefab Brush option.
I'm having the same problem of BradBath. It only shows the random brush but i can't find the prefab brush
Hi @BradBath @gusvicuna , sorry, I updated the master branch to fix this issue. You may need to remove the "com.unity.2d.tilemap.extras" entry in "Packages/packages-lock.json" in your project (or delete that file).
Also, do note that the master branch is now targeted for usage with Unity 2020.1! Please use https://github.com/Unity-Technologies/2d-extras/releases/tag/1.5.0-preview for Unity 2019.4.
I'm having the same problem but worse, 2D doesn't even give me a brush option.
@Lidwin-Gasca Hi, could you share how you added the 2D Tilemap Extras to your project? The PrefabBrush is only available if you added the 2D Tilemap Extras from this GitHub repository, and not through the Unity Package Manager in the Editor.