ChuanXin-Unity

Results 210 comments of ChuanXin-Unity

Could you share a screenshot of your original RuleTile and highlight the properties it should update correctly?

If you tried placing Override Tile 1, does it give you the same results as New Rule Tile 1 (Override)?

I do not understand what you mean unfortunately. Please share all the differences that you are seeing and include all the input Spritesheets as well. Populate from Sprite Sheet matches...

Hi, we will look into adding this to the Tile Palette window and making such RuleTiles clearer. Thanks!

> This seems to still not be fixed and solutions still dont work. Is there any suggestions on this? Hi, if you could file a bug report with a sample...

@GuiTeK The issue described in your link is expected for the GameObject Brush, since the transform settings in the GameObject Brush will take precedence.

> Any news on the multi-threaded/asynchronous workflow you were talking about @ChuanXin-Unity ? 🙂 cheers Sorry, there is nothing that can be officially mentioned regarding this. In the meantime, could...

Thanks for the update! When you are setting a large number of Tiles, using Tilemap.SetTiles will have better performance, as that allows us to batch the request and reduce the...

> Is there any way to improve such high number of tiles to be drawn? Since you are using the batch methods for the Tilemap, I don't think you can...

@schlemmi ![image](https://user-images.githubusercontent.com/29473170/213348197-f7e8fcf5-3952-49a8-beca-e8dccc69487f.png) The 2D Tilemap Extras package may have been added as part of the 2D Features package. The image above is an example where the 2D Animation package was...