ChuanXin-Unity
ChuanXin-Unity
Sorry for the late reply! We will take a look at this to handle this case better.
Hi, I've added a branch (https://github.com/Unity-Technologies/2d-extras/tree/ruletileswizzle) which could help with this issue hopefully. There is a new option "Apply GameObject Transform" which will handle and apply the original GameObject's Transform...
It would likely need some code changes to do so. There is a simple workaround for the SceneView since you will be using instanced GameObjects from these RuleTiles. You could...
You could stack Tiles onto the Tilemap with a different Z position instead of stacking multiple Tilemap GameObjects. This can be done with the Active Brush Inspector (https://docs.unity3d.com/Manual/Tilemap-Painting.html). There was...
> Hi, i've checked your branch, that not working on the rotated case. Hi could you share an example of what isn't working, such as a screenshot or a quick...
Hi, I don't think we are getting this unfortunately. If you could provide an example project, send it using the Unity Bug Reporter and post the case number here, that...
@Radamnation You should get this option only if you use the RuleTile from the ruletilesswizzle branch (https://github.com/Unity-Technologies/2d-extras/tree/ruletileswizzle). If you have an example project where this does not work, do share...
The notice in the README.md is based of the latest directive from our superiors, and they are still currently in discussions on what to do with this on the whole....
I'm not sure what you mean by that. Do you want to have random GameObjects instead of random Sprites for the RuleTile?
I added some changes to the RuleTile at https://github.com/Unity-Technologies/2d-extras/commit/ae7a3285cc3b1020789d6dbda77fd0e79368d344 which you can refer to for doing this.