ChronoDK
ChronoDK
Since iOS 15 it has been enabled by default, and before that it was an experimental feature you could enable.
This is the error shown in the console: 
@Calinou I'm not sure it's a different issue. Just a different device showing a different error message? I have tested on iPhone 11 and 14 with latest iOS, and they...
In my testing WASM_MEM_MAX=256MB and module_raycast_enabled=no does allow Godot 4 games to start on iOS Safari. They seem to crash after a while though, but this could easily be a...
That is as far as I have gotten as well. With 256MB it loads and looks fine for a few seconds, then it crashes.
Same problem for me. Sometimes a client loses connection, but the websocket is unaware and will not close by itself, resulting in exceptions on send data.
> This is normal. If you want to have an early crash, set the [`--ws-ping-interval`](https://www.uvicorn.org/settings/#implementation) on Uvicorn. Interesting, didn't know that option. I'm using the UvicornWorker through Gunicorn though, and...
Yes, I have this on my todo list for the near future. I need this updated for Godot 4 for my own projects too.
My current plan is to port to Godot 4.1 instead, as we have static variables in that.
I have submitted a working 4.1 version now. The file is named Big.gd4 for now. This will replace the regular version once 4.1 is released.