ChronoDK
ChronoDK
Interesting - my own games has never gone that far up, so I never noticed. I don't currently have the time to look into it, but feel free to pull...
That's cool! Love to see people using and expanding the code. I have no idea what logarithmic notation is, and why it's useful - can you explain how and why...
I'm sure a VisualScriptCustomNode could be made. I have never used Visual Script though, but could look into it if you still need it?
I am unable to reproduce this. Which version of Godot is this? And is this observed in an export or running from the editor?
I finally fixed this issue :-)
I have added this now. Adjusted your code to support some of the other features in the class. Better late than never right ;-)
Function is called toLogarithmic()
I have fixed this. Better later than never I guess ;-)
Array slice method: The end argument is exclusive now. It was inclusive before. Conversion could fix this easily by adding -1.
Nothing to add, just confirming this issue is still an issue in 4.1. I hope it gets priority in 4.1 - Safari iOS is a pretty widely used browser.