chris.clst

Results 3 comments of chris.clst

I reproduce the bug on my devs setup. Will try to look at it if nobody has taken this bug yet.

I transformed the metallic StandardMaterial3D in the MRP to a ShaderMaterial to be able to investigate easily. The shader used to render the right sphere is not overridden when we...

Okay I tried to add unshaded render mode in the shader code when current viewport is in VIEWPORT_DEBUG_DRAW_UNSHADED but it can't find a way to do it without modifying the...