chris.clst
chris.clst
I reproduce the bug on my devs setup. Will try to look at it if nobody has taken this bug yet.
I transformed the metallic StandardMaterial3D in the MRP to a ShaderMaterial to be able to investigate easily. The shader used to render the right sphere is not overridden when we...
Okay I tried to add unshaded render mode in the shader code when current viewport is in VIEWPORT_DEBUG_DRAW_UNSHADED but it can't find a way to do it without modifying the...