Chris Et

Results 4 comments of Chris Et

I also had issues with isometric depth sorting. I left origin at the default [0.5,0.5,0.5] and made all my entities "flat", i.e. size3d(20, 20, 1). I then used the 2d...

I also came across these problems as I’m also using Tiled for map editor. I understand you have already implemented a working way around this. I’m describing my solution here...

I tried to understand why the entity was not placed correctly when I set 3D bounds like (32, 32, 32). I found out the texture is always centered at the...

"for the use as software developer kit" and "integrated in any framework application" - this could be interpreted both ways. I volunteer to correspond with Steinberg to get a written...