Chris-RH
Chris-RH
Which version of AVPro Video are you using? I can't reproduce this in the mediaplayer demo scene.
Do you see the same issue in MediaFoundation and WinRT?
You need to try WinRT please
@eiyamomo What codec is the video?
What are you trying to achieve by switching AudioSource?
hmm, it should work in uguidisplay if it switches away from default shader. we're going to look into this.
Hi @tomashined Are you able to send us a sample of the video that you are using so that we can confirm what is going on, please? Either here or...
Hi @tomashined, OK, that added info makes a bit more sense. For info: mediaPlayer.TextureProducer.GetTexture() will return the texture from the native plugin as is. For performance reasons we do not...
The mediaplayer component already uses the resolve code to correct it. We use our shaders and components such as resolvetorendertexture to handle the rotation. This is the whole reason that...
We're looking into this.