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[macOS] SetAudioSource not working

Open shirborer-shine opened this issue 5 months ago • 1 comments

Unity version

2022.3.20f1

Unity editor platform

macOS

AVPro Video edition

Core

AVPro Video version

3.2.7

Device hardware

M2 pro

Which macOS version are you using?

15.5

Texture format

BGRA

Audio output

Unity

Any other Media Player component configuration required to reproduce the issue.

No response

Which output component(s) are you using?

No response

Any other component configuration required to reproduce the issue.

No response

The issue

I have a MediaPlayer component with an AudioOutput component and AudioSource component on the same GameObject. I want to be able to change the audioSource that is used by the player at runtime, and tried calling mediaPlayer.SetAudioSource(audioSource); audioOutput.SetAudioSource(audioSource); I tried calling it before or after OpenMedia. In all cases nothing seem to change, and the default AudioSource on the gameobject is being used. Is this supported, and how can I make it work?

Media information

No response

Log output


shirborer-shine avatar Aug 04 '25 17:08 shirborer-shine

What are you trying to achieve by switching AudioSource?

Chris-RH avatar Sep 02 '25 13:09 Chris-RH