Chris-RH
Chris-RH
OK. yeah, Unity 2023 is causing some issues. What you need to do is: Edit -> Project Settings -> Player Settings -> Settings for Android -> Other Settings Application Entry...
Even in a fresh project running just AVPro Video? What about Android Mediaplayer?
Please don't upload projects containing our assets publicly. Could you email it to us at [email protected] please. Have you tried on a different android device? I can't reproduce it with...
I didn't know Meta SDK required you to use GameActivity? Where is this information?
Ahh, I see. This is something that we will have to look into. Meanwhile, could you use a different version of Unity?
AVPro Video version 3.0.3 has been released. Please let us know if it has not fixed your issue.
Are you having this issue in Windows (editor or build?) or just Android?
It seems that on Android in AndroidMediaPlayer.cs function InternalSetActiveTrack() it is returning FALSE instead of TRUE when setting the text (and maybe others?) track to an index of -1 (which...
Is this under Media Foundation, DirectShow or WinRT API?
OK, and to confirm, is it D3D12?