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Results 19 FARL issues
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This change makes probability in item drops work for trees and rocks in pyanodon's modpack (and probably other mods as well) Link to relevant tree-drops source in pyal: https://github.com/pyanodon/pyalienlife/blob/master/prototypes/recipes/sap/recipes-sap.lua

I (and others) have upgraded to the new Space Exploration. FARL causes an error on trying to load save. ``` Error while running event FARL::on_init() FARL/control.lua:79: bad argument #1 of...

when checking "straight-rail" there is a check on "proto.items_to_place_this" before then trying to use pairs on "proto.items_to_place_this" however when checking "curved-rail" there is no check on "proto.items_to_place_this" before then trying...

Hi, looks like you forgot a nil check when rewriting the rail initialization. ``` 1805.505 Script @__FARL__/control.lua:251: FARL version changed from 4.0.2 to 4.0.4 1806.232 Error AppManagerStates.cpp:1453: The mod Fully...

I'm trying to get FARL to work with a custom blueprint. I'd use the default one, but my rails are further apart. However, when I either click the read button...

LuaTrain::get_rails() LuaTrain::go_to_station() LuaTrain::path LuaTrain::max_forward_speed and max_backward_speed on_train_schedule_changed event LuaEntity::get_train_stop_trains() LuaGameScript::get_train_stops(), LuaSurface::get_train_stops(), and LuaForce::get_train_stops() LuaGameScript::tick_paused and ticks_to_run read/write (debugging?)

enhancement

Now, when entered a FARL, a button is shown, instead of GUI frame. The frame is shown after clicking on the button. The reason is I use my FARL /...

- Only remove stuff that's in the way (leave signals/rails, junctions in place)

would it be possible to have maintenance mode not replace tracks but just everything else, so that you can simply follow your track without needing to pay attention to your...

bug