Chocohead

Results 56 comments of Chocohead

I don't think you could ever cause this with a single mod, except possibly if the single mod injected into the same method twice. A specific pair of mods I...

It is a little ambiguous how lax targets can be, Mixin lets you do more combinations than it is able to remap correctly, but it's not obvious whether that's because...

As an implementation it's really only tied to how `CallbackInjector` injects it callbacks. - Finding the locals at a given `@At` target goes through the normal `Locals` route, with Fabric...

There are only two scenarios which need be considered really, production and development. In production, Forge runs with SRG names. The game is remapped and patched by the installer and...

I would certainly agree that consolidation is the best way of getting OptiFabric moving along as best it can. Were the different forks all aiming to achieve different goals then...

Whether a problem can be universally fixed or not depends on the nature of what is wrong. I'd collect the problems you'd see into five different categorises: - Access issues...

> I removed the slice in favor of injecting at the first add call. A potential adjustment might be injecting at the last add call (to load modded shaders after...

This is caused by ModernFix dynamically calling a method at runtime rather than using something like an accessor: https://github.com/embeddedt/ModernFix/blob/72fc1583bea5ec4b564b9fe3350672f054783ac1/fabric/src/main/java/org/embeddedt/modernfix/fabric/mixin/perf/dynamic_resources/ModelBakerImplMixin.java#L46-L54 I'll have to see what I can do looking for private...

If you swap out the LWJGL 3.3 `lwjgl_stb.dll` with the 3.2 one (and make sure it doesn't get replaced when you next start the game, I marked mine as read-only),...

I had had issues with OpenAL too, but I'd not installed the Nvidia driver properly was getting crashes about not having any OpenAL context at all. I might have replaced...