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Effekseer loader on Minecraft 1.18+

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this mod is the suspected mod in my half-custom pack. i'm just super confused bc the pack works *just fine* on curseforge, but when i export over to prism it...

Whenever I set "rotate in viewpoint direction" it doesn't rotate towards the player when rendering.

I don't understand how sendTriggerFor works ` ItemEvents.rightClicked(event =>{ const da = new ParticleEmitterInfo(new ResourceLocation('aaa_particles', 'cursefault')); da.position(event.player.x, event.player.y, event.player.z); if(event.item.id === 'minecraft:wooden_sword'){ AAAParticles.addParticle(event.player.level, false, da) } }) `

i was going through updating mods from the modpack, and i do get that in some situations specific mods versions are used in mod packs, so ive been doing it...

Add way to stop effect from rendering (For Dev)

`net.fabricmc.loader.impl.FormattedException: java.lang.NullPointerException: Cannot invoke "mod.chloeprime.aaaparticles.client.loader.EffekAssetLoader.entries()" because the return value of "mod.chloeprime.aaaparticles.client.loader.EffekAssetLoader.get()" is null` and I found two other mods in the stack `show-me-your-skin` and `cicada-lib` ![Image](https://github.com/user-attachments/assets/45f2be76-364b-4777-8e21-060f519e03fb) [latest.log](https://github.com/user-attachments/files/20021257/latest.log)

I'm not sure whos side the error originates from but when tested on a clean install, with only mffs (5.1.18) (specifically the version by QueenOfMissiles, idk what the other one...

I saw another issue that was closed 3 weeks ago, but the fix did not help in my side. Whenever trying to load up the game, the modpack crashes and...

Hey there, this is more of a question rather than an issue, but is it possible to render AAA particles on the client in an entity renderer for example. Say...