Face orientations of marching-primitives results
Hi, thanks for your interesting work! When I visualize the example meshes produced by marching-primitives in Meshlab, it seems that the face orientations are not correct. For example:
"terataner_balrog_mps.stl":
Do you know what the reason is? How to fix it?
Currently, the mesh is generated by a very simple algorithm (which can be found in the source code) just for shape visualization purpose, without face orientation computed. The meshlab guesses the normals. We could add the orientation info later, or for now you can try to render the mesh without normals in meshlab.
Best Regards, Weixiao
Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?
Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?
We used open3d or matlab. Both work on default setting without problem.
Hi, is there any progress on the Python implementation?
Hi, is there any progress on the Python implementation?
Working on it. I just defended my dissertation recently, and kind of busy. Sorry for the delay.
Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?
show "double" face or "cull " back-face.