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Face orientations of marching-primitives results

Open bluestyle97 opened this issue 2 years ago • 6 comments

Hi, thanks for your interesting work! When I visualize the example meshes produced by marching-primitives in Meshlab, it seems that the face orientations are not correct. For example:

"terataner_balrog_mps.stl": image

Do you know what the reason is? How to fix it?

bluestyle97 avatar Jul 17 '23 19:07 bluestyle97

Currently, the mesh is generated by a very simple algorithm (which can be found in the source code) just for shape visualization purpose, without face orientation computed. The meshlab guesses the normals. We could add the orientation info later, or for now you can try to render the mesh without normals in meshlab.

Best Regards, Weixiao

bmlklwx avatar Jul 17 '23 20:07 bmlklwx

Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?

bluestyle97 avatar Jul 18 '23 15:07 bluestyle97

Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?

We used open3d or matlab. Both work on default setting without problem.

bmlklwx avatar Jul 18 '23 17:07 bmlklwx

Hi, is there any progress on the Python implementation?

bluestyle97 avatar Jul 31 '23 11:07 bluestyle97

Hi, is there any progress on the Python implementation?

Working on it. I just defended my dissertation recently, and kind of busy. Sorry for the delay.

bmlklwx avatar Aug 02 '23 20:08 bmlklwx

Get it. But I didn't find an option in Meshlab to "render the mesh without normals". How did you visualize the meshes in your paper?

show "double" face or "cull " back-face. image

qk98 avatar Nov 02 '23 09:11 qk98