Chiptun3r
Chiptun3r
I'll take a better look in the following days, but for now: > > I implemented it with a bit of assembly, so we can take advantage of the gba...
> @Chiptun3r I've cherry picked the changes from this PR into #711 if you'd like to check that it does what you're looking for :) I gave a quick look...
Now it uses the fast path if the precision is
I checked on godbolt and it doesn't do any kind of optimization even with O3 optimizations enabled. The problem is not only the `asm!` macro, but also the switch to...
Big +1 on this one. I wanted to include nes tracks in my games and this would help greatly (I would only need to use the sw mixer for the...