ChillingVan
ChillingVan
是每次都创建一个新的bitmap吗?试一下能不能只用invalidateTextureContent来触发?
可以贴一下代码吗?
这个是运行6分22秒的内存,打开的是DrawTextActivity,用的是小米8。 RES一直保持在150M左右  版本是最新的1.5.2.0。可能是之前版本的问题?或者跟机型相关
Hello, which texture do you draw? The producedSurfaceTexture or something defined by yourself? And what's your producedSurfaceTexture?
And what about the sample code of the MediaPlayer?Does it work on your device?
Could you share your code as a project or snippet with enough information? In the media player example, the surface texture is provided to the media surface. So do you...
Do you know which color format outputed from the sceneform? Usually for media or camera the surface is YUV format so the ProducedTextureTarget should be GLES11Ext.GL_TEXTURE_EXTERNAL_OES. But for format like...
> I tried using both. The GLES20.GL_TEXTURE_2D produces no result and onGlDraw is only called once. The other format produces the same single color results onGlDraw only called once. That's...
> Is there any scenario where RawTexture just gives 1 cokor resukt? It may not has relation with the RawTexture..
I check the startMirroringToSurface again. And I think there should be one other thing in the whole part. That is the media or the Camera. For current code, there is...