Chillance

Results 8 comments of Chillance

Yes, doing bodyDef := box2d.MakeB2BodyDef() seems to output something different. It also makes sense since these "constructors" do set certain default values that wouldn't be set otherwise.

So, this will not be merged with master?

Any updates on this? I would very much also like to know how one could do a custom shader and use it with Pixel.

Any ETA on that? :)

Related to https://github.com/dusk125/pixelui/issues ? If so, would be nice to get this merged so the others can also be.

> > Related to https://github.com/dusk125/pixelui/issues ? If so, would be nice to get this merged so the others can also be. > > Thanks for reminding me to go through...

So, I'm getting this now currently: ``` backend.cpp:9:10: fatal error: thirdparty/glfw/include/GLFW/glfw3.h: No such file or directory 9 | #include "thirdparty/glfw/include/GLFW/glfw3.h" // Will drag system OpenGL headers ``` I'm guessing it's...

Yeah, understandable. Thoughts on how you see this implemented? Override with callback? Disable/Enable? Having it there is not bad, but a boolean to do it or not at least would...