Chik3r
Chik3r
Some of these tooltips are in vanilla, but you can't give them your own numbers. For example, if I wanted a tooltip for increased movement speed, I could use `Language.GetTextValue("ArmorSetBonus.Ninja");`...
So should I remove all partial strings, or leave the class strings but make a different key for each class (i.e: `"IncreaseKnockMagic": "Increases magic knockback", "IncreaseKnockMelee": "Increases melee knockback", ......
Should I make a class containing constants for each tooltip? (If so, where?) This is so that you can autocomplete, and know what each key is about. For example: ```cs...
Added: - `PercentIncreasedDamage_Class` - `PercentDecreasedDamage_Class` - `PercentIncreasedCritChance_Class` - `PercentIncreasedDamageCritChance_Class` - `IncreasesKnockback_Class`
> Could you say in a 1 liner how this will work for people not using a .csproj? It will not be possible to build mods without having a `.csproj`...
> Are project references automatically copied to the lib folder too? They are copied if the `Private` metadata isn't set to `true` > Could you say in a 1 liner...