Chicken-Bones

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Any chance we could get the external configuration? even a registry key would suffice, just so I can have `-o follow_symlinks`

In case it matters, this user is not using Wine. Native Windows install. Also does not happen at startup, happens randomly.

Looking through the diff between our version and the latest, I should try with 921bdb5c83ec0f1df10f3c36479c463545e0c0fb

Update, with 089197a it crashes at `SDL.SDL_GameControllerOpen(dev);` Probably won't have time to try and run SDL tests unless I can get a binary from someone, so I'll just leave it...

Obvious solution to this is to just allow more than one part in tile conversion On Sun, Apr 19, 2015 at 1:14 AM, ElvishJerricco [email protected] wrote: > Tile conversion only...

Sorry for late reply, for now, a second interface with the old one deprecated, make sure it returns a java.lang.Iterable for compatiblity

To clarify. What should happen is you mouse over an item, hold Ctrl [and press Q]/[hold Q, and click] Then [one item] or [the whole stack] should drop? And what...

To clarify, you want FMP blocks to be counted as solid and unable to be stood on for pathing purposes?