James Ross

Results 150 comments of James Ross

Going to close this with the addition of testing in https://github.com/Cherry/placeholders.dev/pull/26. The colour validation seems pretty solid now, but please feel free to create a PR with failing tests or...

Heey @TibiNonEst, thanks for this PR, and sorry for the review time! Is this something you're still interested in working on?

Apologies for the delay in getting back to this. We've done a lot of maintenance on this repo since this PR was opened. Is this something folks are still wanting/needing?

Thanks folks. I'm going to close this for now, as costs are less of a concern. If there's any general performance wins that can be done from implementing something like...

This has been mostly resolved with https://github.com/nodecraft/crafthead/pull/83. PlayerDB uses a lot of proxies to workaround this problem as best as it can.

I would recommend simply using the `/profile` endpint, or [PlayerDB](https://playerdb.co/) for this, which Crafthead now uses internally: https://playerdb.co/api/player/minecraft/7b793a96313740459e73b3811015fc93 PlayerDB's p90 response time is ~150ms, with lots of caching, with p75...

This [hit Stage 4 today](https://github.com/tc39/proposals/commit/ad4df8435f27f39eda26db3b940ae151980c8015), so we should see it start shipping soon more than likely 👀

References: - https://github.com/oven-sh/bun/issues/2325 - https://github.com/oven-sh/bun/pull/7797

Thanks for the reply! That makes sense, though if we had our own internal library that exposed a `forEach` function, having a way to tweak that list for our specific...

Here's an example with an internal queue system we have that I ran into today after upgrading some other repos: ```js const queues = {}; queues.a = { name: 'a',...