ChaosVan

Results 3 comments of ChaosVan

https://docs.unity3d.com/Packages/[email protected]/manual/Touch.html You should not use [Touchscreen](https://docs.unity3d.com/Packages/[email protected]/manual/Touch.html#touchscreen-device) for polling. If you want to read out touches similar to [UnityEngine.Input.touches](https://docs.unity3d.com/ScriptReference/Input-touches.html), see [EnhancedTouch](https://docs.unity3d.com/Packages/[email protected]/manual/Touch.html#enhancedtouchtouch-class). If you read out touch state from [Touchscreen](https://docs.unity3d.com/Packages/[email protected]/manual/Touch.html#touchscreen-device) directly inside...

2019.4.6 也遇到这个问题 打Android包完成的时候提示:D:\Git\xLua\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll inject finish! 实际运行的时候:XLua xlua.access, no field __Hotfix0_Update

> > 2019.4.6 也遇到这个问题 > > 打Android包完成的时候提示:D:\Git\xLua\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll inject finish! > > 实际运行的时候:XLua xlua.access, no field __Hotfix0_Update > > 不要用[Hotfix]标签的形式,用static方法的形式是没有问题的 谢谢,按这个方法成功了