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Structure generation

Open Chailotl opened this issue 7 years ago • 0 comments

Only perlin/simplex noise functions are used to generate the world.

A proposed pseudo-random metadata system to generate small structures that may span at most a few chunks, such as trees and small houses. In short, a loaded but non-rendered chunk may be selected to generate a structure, such that when any relevant nearby chunks begin to generate, they properly generate the blocks of the structures inter-chunks.

Chailotl avatar Mar 27 '18 13:03 Chailotl