osuve
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Open-Source Unity Voxel Engine
This game engine is an early prototype, expect things to break, if they're not already broken!
OSUVE is my take on a voxel engine, made open-source to the world ~~to put to shame all paid voxel engines~~ so that others may benefit from the knowledge that is accumulated here, and perhaps contribute some of their own. I will be continually working on this until it becomes a working product. (After all, I have plans to make a game with it!)
Show me the eye candy! :candy:
These images are likely to be outdated due to the current fast pace of changes.
Getting Started :fast_forward:
Lucky for you, all you need to get this up and running is the latest copy of Unity—if it wasn't already obvious :stuck_out_tongue:
License :lock_with_ink_pen:
This project is licensed under the GPL-3.0 License - see the LICENSE file for details.
This may change in the future.
Acknowledgments :tada:
Pixel Perfection by XSSheep
High Speed Priority Queue for C# by BlueRaja
UnityVertexColors by Henri Kähkönen
KinoFog by Keijiro Takahashi