Rachael Wright-Munn
Rachael Wright-Munn
Hey! Just let me know when the Requested Changes are made. Thanks!
Sounds good, I'll add it to the description.
@returnh That's intended functionality, but I can see how the labeling is confusing. Maybe we should make an issue replacing instances of "Back" with "All Hunters"? Or whatever the particular...
Let's remove the ability to destroy improvements, only allow them to be deprecated. Deprecated Improvements cannot be added to a new hunter.
@ChaelCodes Finish writing this. Include devise template and Matthew's fancy formbuilder.
This looks very painful. https://buefy.org/documentation/customization/ https://bulma.io/2019/10/15/light-dark-colors/#scheme-variables-for-dark-mode https://github.com/buefy/buefy/issues/1861 https://mybyways.com/blog/dark-mode-with-prefers-color-sheme-media-query https://css-tricks.com/dark-modes-with-css/ Permanent dark mode is fine, but I think we stripped out our sass plugin.
I'm okay with this being dark mode only, and Buefy does support css variables! Buefy will use [custom Bulma values](https://buefy.org/documentation/customization/) if they're set in application.sass and buefy.css is not imported....
- [x] Create Haven with an Index (Maybe) - [x] Signify the certain moves are linked to Havens - [x] Haven moves seeds file - [x] Create Improvements::Haven only allow...
Let's talk about how to implement the Spooky's Haven Improvement. Every playbook has its own set of improvements, so adding a custom one for the Spooky isn't hard. We should...
Hey @geekygirlsarah, I'm going to work on this one!