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A small example for using Three JS on Cesium to emulate a combined scene.

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I couldn't figure out how to include `OBJLoader` and `MTLLoader` without modifications, so there is some stuff added to those files to work with RequireJS.

while i use the new version of three.js such as : ` import * as THREE from 'https://cdn.skypack.dev/three' ` then can not add anything of three.js object in the canvas

The function lookAt() in the Object3D in revision 88 and above of three.js has been changed, so there caught a problem that mesh can't be seen. then I modified: "centerHigh...

when i do as the readme shows, i got errors...as the title

This sample code refers to cesium-threejs-experiment,but the geometry disappeared when the camera changed. class ThreeJSPrimitive { constructor(options) { this.geometry = null; this.combineGeometry([options.geometryInstance]); var geometry = new THREE.BufferGeometry(); geometry.addAttribute('position2DHigh', new THREE.BufferAttribute(this.geometry.attributes.position2DHigh.values,...