Lach
Lach
I have experimented with this feature in my Rust implementation of Jsonnet, what do you folks think about this? https://github.com/CertainLach/jrsonnet/releases/tag/v0.5.0-pre1-test
Yep, serialization order is applied deeply I can't think of any case, where mixed ordering would be useful I always put overriden fields after untouched, however i think `+` should...
I have played with this feature couple of days, and i think about this as better behavior: Both overrides and `+` should keep position of original field declaration: ```jsonnet {a:...
Having same issue when trying to use createVerify reexported from browserify-sign by browserify-crypto 
Almost got it working, some of this headset problem causes in kernel ### VIVE Pro 2 doesn't work at all when connected, but it should at least work as second...
Patched GetWindowBounds of driver_lighthouse - and returned value isn't used by steamvr (Still trying to search for 2880x1600) I may try other drivers, but i don't know which, i dont...
Well, it works for me now, i had issue with radv mesa driver (I know this issue is about Nvidia driver, but i think problems with VIVE Pro 2 is...
I do it like that, but patching is easier in some cases than PLT hooking :D I think i should write proxy library instead
Well, better steal per-eye transforms from Windows driver impl Using this proxy i am able to launch anything, and it will work, but long use may break eyes https://github.com/CertainLach/SteamVR-Proxy-Driver No...
Copied `GetEyeOutputViewport`, `GetProjectionRaw`, and `ComputeDistortion` implementation from driver_viveVR: https://github.com/CertainLach/SteamVR-Proxy-Driver/commit/664fd513b1827d6630433e083277790741260608 Now it looks better, somewhat usable (After flipping image), however image is still flipped upside down, and there is fish eye...