Lach

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> I’m not getting why with the cosmos I get 2 Hid devices with the right signature, and they do have slightly different hid descriptors. HTC’s drivers seem to "talk"...

Writing captured data didn't work?

That's weird, are you sure they are both active on the same time? That may be possible with SteamDevice, as they are differentiated by serial number, but ViveDevice?.. If there...

There are missing memzeros/wrong array sizes used, it is possible that this is stack values leaked to a SetFeature call. Example (pseudocode): ``` char report[10]; int somevalue; report[0] = 0;...

It works for me (Steamvr picks 120hz rate), but I'm not sure how exactly frame rate is decided (Didn't looked into that, needs some more RE). Do your headset shows...

It works in KDE Wayland for me. If xrandr shows the correct information, then I'm not sure why SteamVR thinks it is 90fps in your case.

Isn't there an option in steamvr settings (The ones, which are only available while using headset) to render in 120fps? If not - then this is vrcompositor fails to decode...

Nope, vrcompositor still can't decode your edid, and it would still be not supported on vrcompositor level. It is possible to patch vrcompositor itself though.

I have no idea, but I will look if one of the patreon members also has this issue. As for dirty hacks... You can try to find `default.vrsettings` for `steamvr.preferredRefreshRate`...

Did it still print "Trying to match desired rate of 90.000000Hz."? Looking at the assembly, it should try to match 90Hz then. This is not related to the kernel patches,...