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>Um... do you mean a "custom context manager"? Where would this be hooked in? Or some use of "contextvars"? I've never seen anything done with them so I'm blank on...
>With run 1) we get the translation file with a short string, but its binary/unknown encoding gibberish. You get a file just containing a pickle, so I'm not particularly surprised...
Huh. Does this game have translate nodes in it?
>in the rpy files. So if i am right this time, this feature just switches the basic language of the game with another. But why do such thing? I can...
>Yeah. I still needed to find pickle.GLOBAL to look what the hell this is. Not in the py docs... how nice. The internal format of the pickle protocol is only...
>I expected already i miss something or that it is needed also to cater to py2. I wrote magic/picklemagic as a lib that supported both py2/3. To prevent them from...
>What i don't understand is, why J.McBarn made a second run with -t if its anyway mandatory? Why not run this automatically after the TL-file from -T is written? I'd...
That'd indeed be a nice way of handling it. Regarding TODO's before releases, for stuff that doesn't break any previous behaviour I wouldn't worry too much. I've in fact been...
Ah, I have an idea what the issue is, I'll look at it.
The one in the c module is only an internal c function. It doesn't export it as a method on the Pickler object. That's why you don't see it. ```python...