Cenness
Cenness
Had that problem too, found a workaround - add ident field to modinfo. Launcher doesn't delete it, but game can't load the mod now.
>That is a link to the parent node, the previous commit this commit was built off of, and by creating a loop that continuously goes through each parent node until...
>For the start try using mods folder instead of data\mods for any third party mods. Tried that, launcher purged that folder too. Edit1: For the record, mod does have modinfo.json...
>So... don't do that? This is working as intended. Game doesn't ask what to do with an arrow, It goes straight to any valid container. Game should ask, the same...
> Then you'd just unload your bow to get your arrow back And we're back to step one. Unloading does the exact same thing as [f] cancel does now -...
Its even heavier on alpine - `krb5-dev gcc python3-dev musl-dev` and build/install can take over three minutes