Celestia
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Real-time 3D visualization of space.
Most likely viewport effects do not need to read from depth attachment so we can use render buffers when available.
Some classes or structures have too generic names (e.g. Marker) that can cause name conflicts with 3rd party software used by Celestia (e.g. Marker is defined in system OSX library)....
- Move code to celestia::gtk namespace (more progress towards #287) - Remove using namespace std - Remove GNOME frontend conditional compilation - Move private types into unnamed namespaces - Use...
```Error: Timeout: script hasn't returned control to celestia (forgot to call wait()?)``` It seems that one of the recent changes introduced this, I'll bisect and fix.
published for testing and getting response. ![image](https://github.com/CelestiaProject/Celestia/assets/1612688/371fdb21-d17b-4e73-ae41-e44ac4e1f510) With atmospheres it looks… weird.
**Updates:** To make the code and the issue easier to maintain, I made a separate repository: https://github.com/Askaniy/CelestiaStarRenderer For Celestia, I recommend using the `Bounded` algorithm. The information in this post...
**Describe the bug** Many question marks in Chinese enviroment. **To Reproduce** Steps to reproduce the behavior: Just Open the software. **Expected behavior** Right menu display. **Screenshots** ![question_marks](https://github.com/CelestiaProject/Celestia/assets/18598419/7d6c8bc2-5f49-4bba-b541-f9e4ae8aba69) **Desktop:** - OS:...
**Describe the bug** The filter seems broken. **To Reproduce** Steps to reproduce the behavior: For example, select Comets: the list remains empty. **Expected behavior** The list should reflect the selection....
The standard library `unordered_map` has various issues that make it slow. Might be worth investigating https://github.com/martinus/unordered_dense as a replacement. (It may also be worth considering Boost flat_map for the case...