ImGuizmo
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Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
The rotation issue from #144 is still present as of the latest commit, although only when viewed from the opposite side. I can reproduce it on the sample application by...
Hello again, Overloaded function isOver(MODE) responds on all kind of Operations, when cursor is Over gizmo, except translation squares. I mean no matter what MODE i feed to the function,...
Hi first I want to thank Cedric for implementing a gizmo for ImGui. Now that I know how some of the code works I am having a hardl time implementing...
Hi, I would like to use ImGuizmo in [openFrameworks](https://openframeworks.cc/). There is an [ofxImGui](https://github.com/jvcleave/ofxImGui) repo that integrated ImGui into openFrameworks. I do not see any tutorial on how to do it...
Style
I was wondering if it would be possible to add some style options to imguizmo, allowing us to change gizmo colors, and maybe gizmo sizes?
It would be great to have an option to display all three manipulators at once. That is commonly supported in 3D software like Blender / Maya and alike. Considering the...
I have integrated ImGuizmo into several projects by now. A recurring theme is me doing this: ```cpp static bool CanActivate() { if (ImGui::IsMouseClicked(0) && /*!ImGui::IsAnyItemHovered() &&*/ !ImGui::IsAnyItemActive()) { return true;...
**Steps to reproduce:** 1. Add this line anywhere in the ``while`` loop from "main.cpp" (obviously with ``#include `` at the top of the file): ```cpp std::cout
**Steps to reproduce:** 1. Add this in your render loop: ```cpp std::cout
(I'm new to ImGuizmo, so apologies if this is documented and I haven't found it yet. And thank you for this great tool.) Suppose I'm using an ImGuizmo in `TRANSLATE`...