ImGuizmo
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Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
When I try to scale an object at origin, the scaling does not happen correctly. But when I move the position away from origin, scaling works. I have attached a...
I obtained matrices using the `UGameplayStatics::GetViewProjectionMatrix(ViewInfo,ViewMatrix, ProjectionMatrix, ViewProjectionMatrix);` method. but there are significant differences in what is being displayed.  ,and it cannot be moved. Once moved, the data becomes...
PR for issue https://github.com/CedricGuillemet/ImGuizmo/issues/305 Adding CMake support Using CMake-ified ImGui instead of local copy Switched out windows specific example code for platform-independent SDL2 + OpenGL3 impl code Added VSCode files...
I think its the correct behavior since you can make them clip while moving and it looks odd.
As it stands, while we can build each component of this awesome library directly into our own application, neither the example nor the included Makefile work on Linux/WSL. My fork...
The example in the repo seems to rely on the game's view being stored in a matrix, but this isn't how my engine represents it. Instead I use a Vector3...
Background: I'm working on an engine involving manipulating stuffs across real-world semantic maps. Since the map is really large (and the unit length of the engine is different from industrial...
Is there a way to make ImGuizmo usable on an split screen app using glViewport? I've tried setRect with no luck.
Hello, the current vcpkg port of ImGuizmo is based on the latest release version (1.83) which date from more than a year. I would like to update it, but the...
While gizmos are correctly drawn behind other ImGui windows in my application, it is still possible to interact with a gizmo when there is an ImGui window in front of...