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Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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Fix #96. I encountered the same problem as @SaltyLeung . According to the behavior I understand, `void SetRect(float x, float y, float width, float height)` should set a rectangle on...

The function `IsHoveringWindow` would always return false, partially because I was using imguizmo inside another window that had IO for camera controls. I propose the change to add an alternative...

When the input model matrix has a non-null rotation, the selectable area of scale axes does not match the location of the axes (see screenshot). ![image](https://user-images.githubusercontent.com/19927604/54419374-8dbfa100-4707-11e9-8145-379ea444f258.png) I think the issues...

Fixes picking the handles when using local scale gizmo. (see translation gizmo code, where this is correctly applied)

I examine Sequencer and your idea is truly inspirational for me. I try to understand some hard-codded values and ImGui uses. Some explanatory comment would be great. to understand your...

Opening the solution in VS leaves a ton of working changes that could be mostly avoided. How about we add a gitignore for the unneeded stuff like: ```gitignore .vs Debug...

First noticed it in the latest bgfx. Happens in the ImGuizmo example as well. In bgfx it's less noticeable than the ImGuizmo example. It only breaks when the camera does...