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Rendering breaks down if camera fov y is raised above 60 degrees

Open NPatch opened this issue 6 years ago • 1 comments

First noticed it in the latest bgfx. Happens in the ImGuizmo example as well. In bgfx it's less noticeable than the ImGuizmo example. It only breaks when the camera does not look straight at the gizmo, but in the ImGuizmo example, it breaks even then.

NPatch avatar Oct 21 '18 11:10 NPatch