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Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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Hi! I've been trying to use ImGuizmo for my project for quite some time now, and I keep on running into an assertion error in ImGui whenever ImGuizmo.BeginFrame(); is invoked....

ImGuizmo::IsOver() returns true when no manipulator is drawn but the mouse is over where the manipulator was last drawn.

Scale always was done in Local mode, but with the introduction of Universal scale this has changed, and scaling is now also possible in World mode. For that, the new...

First of all, thank you for putting the time and effort to create this wonderful gizmo setup for us. I am creating an engine where i have my transform rotation...

When using a custom window in docking branch, the gizmo library creates a debug window , detached from input ( gizmos are drawn but not clickable ) . I have...

Hi, I'm trying to use ImGuizmo with WebGPU, and while the gizmo does render, it does so in an ImGui window rather than in the main one, as shown below....

I've changed the system a bit to support push/pop ID as I needed it to use in a [project ](https://github.com/Sayama3/Voxengine) I'm making. I've reused the functions and the way IDs...

if a gizmo is currently being manipulated using `Manipulate` and a new combination of `OPERATION` flags are passed in, the visible gizmo objects change but the manipulation behaviour remains the...

What I try to achieve: The active camera shows a gizmo at its center. The camera is parented to an empty in the center. When moving the empty, the camera...

Hello, this is not actually an issue with the library, I just find the library to not be sutible for what I am trying to achieve. The default scaling gizmo...