Causeless

Results 22 comments of Causeless

Well, in pre5 the pathrequests would complete immediately in a blocking manner whereas in pre6 they are non-blocking and async. So starting with zeros is expected, it's just the game...

Please add a test script for this. There's a lot of prerequisite setup I'd need to do to be able to test this reliably

Worth noting that Pawnis' case is due to save-loading, where having the Magazine be nil is indeed a valid case if the game is saved mid-reload... (and having mods be...

If this is happening without save/load, is it not possible that the script is being added to a gun perhaps mid-reload?

Could you provide a test mod that demonstrates this bug? That would make this much easier to test.

Agh, sound changes broke the test zip. @pawnishoovy can you fix this? ![image](https://github.com/cortex-command-community/Cortex-Command-Community-Project/assets/172739/d69ced9d-5074-472e-8cf5-63ef9a361af0)

@pawnishoovy Think we should do this, and does it make sense to get this done? (If we do this, should do in it's own branch and merge into dev, we...

Remaining work here is that packing the .pngs into the zip was tricky because of Allegro inexplicably missing functions to serialise/deserialise pngs from memory instead of from a file. This...

> I was able to play a game but when my brain was busted it crashed: > > > > ``` > > /opt/homebrew/Cellar/gcc@13/13.3.0/include/c++/13/bits/stl_vector.h:1128: constexpr std::vector::reference std::vector::operator[](size_type) [with _Tp =...