CatfishCrypt
CatfishCrypt
how did you do this: "Each time a key was found, a new random 64-bit key was created and the search algorithm was run again" the random part more specifically?
Interesting...do you have to manually load each new key and then run Kang or do you have this automated somehow?
Simple for someone who knows their way away programming :) Do you feel you are finding keys faster via this way?
Jean Luc, Using the Div8 in CreateHerd?
Can it be put in lines 581:586? Lines 574:579 are grayed out; that's the symmetry code-grayed out.
Current code: ``` #ifdef USE_SYMMETRY // Tame in [0..N/2] d[j].Rand(rangePower - 1); if ((j + firstType) % 2 == WILD) { // Wild in [-N/4..N/4] d[j].ModSubK1order(&rangeWidthDiv4); } #else // Tame...
@AndrewBrz when you say 4 kangaroos, you mean 4 herds of kangaroos? I've read something to that extent T1 T2, W1 W2. How are you implementing that?
Wow...Doesn't seem right, mathematically speaking. Huge space, with only 4 kangaroos versus thousands/millions.
@JeanLucPons The server version is exactly what I was thinking! That would be awesome...and I believe would reduce solution time by Eleventy Gabillionsqrt(N) :)
What changes have you experimented with for starting and jump points? More interested in how you changed your start points, you change them to start other than around the center?