Cat-Lady
Cat-Lady
Thank, you, this sounds sensible. For now, i am just working around, by - via `ffmpeg`, wihout re-encoding - splitting video and audio stream into separate files, upscaling, the merging...
Hello, Thank you for the answer. I was suspecting that - due to the fact that `lavapipe` is virtual vulkan implementation on CPU - it might be reporting "better" capabilities...
As of today's update, I am experiencing same issue (no properties) without the no-browser. Also on Debian Bookworm.
It seems that the issue is quite common-spread. I would like very much to see it resolved - is there something specific that can be done from our side, to...
> @Cat-Lady we (Valve devs) are more likely to look at an issue if it's a fresh report instead of a necro bump of an old `-no-browser` problem. I would...
Why close, @lars18th? The version from this git still fails to build, and external patches need to be applied. The issue will be fixed, when the fix lands in the...
Some people are using more sophisticated acceleration profiles available in X, like this ``xorg.conf`` snippet: ``` Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" (...some irrelevant stuff...) Option...
For me, it is in sync with WM only when the cursor is shown. With invisible cursor (like mouse look in most games), acceleration profile and sensitivity settings are still...
As said earlier, it is not the whole issue. The main problem is that - even using 1:1 resolution in gamescope - host stuff, like acceleration profile mentioned in: https://github.com/ValveSoftware/gamescope/issues/196#issuecomment-1338777578...
Just wanted to mention that it is still the problem. It doesn't matter if neuralnet or other method (tracker marker, for example) is used, so it seems it is, indeed,...