CasualPokePlayer

Results 38 issues of CasualPokePlayer

Something to look at wrt .NET6 (see #2261). One benefit of .NET6 is the ability to do a "self-contained" build which packs in all the framework and runtime (so no...

Enhancement
App: EmuHawk
Meta

Bug which originates in BSNES, see here for details: https://github.com/bsnes-emu/bsnes/issues/220

bug
core-sfc

### Is there an existing issue for this? - [X] I have searched the existing issues ### Affected Build(s) Since 9ec4954380265851b6f37cbf29b9e28d8ae81683 ### Description of Issue The issue comes in multiple...

The ucontext here is allocated on the linux kernel size, and thus it does not necessarily have the same size as the libc ucontext libc ucontext may be extended compared...

These functions are used for determining the amount of CPU cores available (used by `sysconf`'s `_SC_NPROCESSORS_CONF` and `_SC_NPROCESSORS_ONLN`, along with `std::thread::hardware_concurrency` internally, probably other places too). Currently libTAS does not...

(operation numbers replaced with defines for convenience) (there might be more I'm missing here) ``` [libTAS f:112] Thread 25221 (main) alListenerfv call. [libTAS f:112] Thread 25221 (main) Operation not supported:...

Sega Saturn has a particular issue where memory appears to be byteswapped, and pointers are 4-bytes large, resulting in difficulties for creating achievements. This is rooted in a core issue...

Also changes http to https for smspower links Fixes https://github.com/RetroAchievements/rcheevos/issues/301

https://retroachievements.org/game/12638 This reportedly has memory exposure issues, with character stats somehow unable to be found in RAM. This is due to the game actually storing a lot of info in...

https://problemkaputt.de/gbatek.htm#dsmemorycontrolcacheandtcm https://problemkaputt.de/gbatek.htm#armcp15tightlycoupledmemorytcm TCM is high speed memory on the ARM9 CPU itself. There are two types of TCM, one meant for Instructions (ITCM) and one meant for Data (DTCM). ITCM...