Casimir

Results 14 issues of Casimir

- [x] Biome distribution has to be reworked, using names from MTG, but retaining the differentiating features. No separate "grassland" biomes, but using tree noise distribution. - [ ] Intermediates...

2.cleanup/improve

This is a list of ideas/intentions (not plans) for future development of the game. I collect them here as reference instead of individual issues. Stages of development: - [ ]...

3.feature
longterm

Would be good to be able to place all the things somewhere. As a replacement to drop them as objects. To add to the general voxel feeling this game is...

3.feature
longterm

When taking items out of the creative inventory and putting in place of an itemstack, stacks and counts get confused. And some other unexpected behavior.

1.bug

Disappears, but reappears when switching pages in creative item list.

1.bug

[See forum](https://forum.minetest.net/viewtopic.php?f=5&t=17694).

4.nice to have

At the moment when you found enough steel you are pretty much done with progression. Instead there should be several additional stages to have various levels which get harder to...

3.feature

What can players do in a game? What challenges to they have? How long does it take to overcome those? How diverse it the game? Are there reasons to travel...

longterm

[falling extras](https://github.com/HybridDog/falling_extras) Maybe use some of it.

4.nice to have

Should be relatively easy to do. The use would be that players new to the game can see how to obtain certain items that don't have a crafting, like farming...

3.feature