Carson

Results 165 issues of Carson

![image](https://github.com/The-International-Screeps-Bot/The-International-Open-Source/assets/48334001/15fa460c-e43c-437d-8ef8-4c849fcdfeb3) -9 means not in range. AKA, the source they are trying to harvest is the other source in the room. The remote source harvest positions and path are therefore...

Bug

Make all traffic resolving happen through depth-first searches. In other words, modify recursive shove and have it be used to resolve all traffic disputes.

Improvement

![image](https://github.com/The-International-Screeps-Bot/The-International-Open-Source/assets/48334001/d5f77e8c-5121-44fa-ad46-bfc25212c0cb) should be 1 move:1 claim. appears to be a problem with spawn request constructor type groupDiverse

Bug

- distinction between independent funnel want and dependant funnel want - from start to end: if previous room independently wants funneled, then then the consecutive one will dependently want funneled....

Improvement
priority
Help wanted

## General Problem High heap usage seems to have a huge adverse effect on our CPU usage. ![image](https://github.com/The-International-Screeps-Bot/The-International-Open-Source/assets/48334001/6b5021b0-2df4-40cf-92b1-2909429f4b32) ## Solutions - [x] completely phase out CollectiveManager.terrainBinaries if possible. Things that...

Improvement
Help wanted

![image](https://github.com/The-International-Screeps-Bot/The-International-Open-Source/assets/48334001/0e800c18-21d0-4eff-8b77-525fefb61147)

Bug

- Calculate the efficacy of heal considering its spread across a squad - Coordinate towers to force lopsided healers to heal themselves, allowing us to deal more effective damage -...

Feature

![image](https://github.com/The-International-Screeps-Bot/The-International-Open-Source/assets/48334001/e5dcc602-c19d-43c0-9e23-580ea0d9eac7) ![image](https://github.com/The-International-Screeps-Bot/The-International-Open-Source/assets/48334001/f38b9893-1f3b-467b-987d-6edf69a276c4) It's still being used as a remote

Bug
Probably resolved

* If there is a terminal, try to send away the most valuable resources until we are basically out of energy. Then unclaim * Otherwise if there is a storage,...

Feature

- start with spawning no matter if it interrupts remote spawning - Later delineate between defensive and attacking in spawn priority - convert into transport mode when enemies aren't present...

Feature