Carson

Results 165 issues of Carson

My terminals right now can and should be spending the 100m+ credits I have on mass purchasing energy and boosts for upgrading, defense and attacking

Improvement

- If remote paths, harvest positions or controller positions fail to generate due to structure impasse - allow the remote in a state of dismantle-only - Sleep, and retry path...

Improvement

- Higher priority (less preference) than harvesters and haulers of remote - Ensure, after initial build, that we are always remoting with roads (builders build first) -

Feature
In progress

- Remotes no longer a room type - Keeper and center rooms may be remotes (just don't use them yet) - Remotes indicated by their CN (Commune Name) value -...

Feature

- Instead, when abandoning, check cached paths for conflict

Improvement

- builders pre-move to target when current target is assumed completed

Feature

![image](https://user-images.githubusercontent.com/48334001/233552330-11a5151c-7933-457a-9213-7bae58e6ab40.png) - there can be multiple deposits per room

Bug

![image](https://user-images.githubusercontent.com/48334001/233537562-99d5424f-5f53-4d5f-b551-5c5155add03e.png)

Bug

- special consideration for workRequests which have priority values and thus likely need help rebuilding or are manually assigned

Improvement

- for work requests hauls resources to its target room - [ ] rename vanguard and allyVanguard to vanguardBuilder and allyVanguardBuilder - [ ] spawning - [ ] withdrawing -...

Feature