CarlosHBP

Results 9 comments of CarlosHBP

I'm using Unity 5.6.1f and this message shows sometimes after delete prefabs/animations. I doing this all time, testing animations. Sometimes reimport scml doesn't recreate the prefabs, but I just delete...

This is old, but if anyone have this problem could try insert this at the end of **Build** method inside **AnimationBuilder** (Spriter2UnitDX/Editor): EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(clip); AnimationCurve animCurve; foreach (EditorCurveBinding...

I'm using Unity 5.6.1f and its working. First, add all your assets (folder/sprites) and only then add your scml file. Sometimes it does not generate Prefab and animations, but just...

I used the solution from @FedericoCara and works for "weird" imported animations like "skid" (Run N' Gun Platformer Pack\PlayerCharacter\gunner_player_smaller_head.scml). But others like "to_Ladder" and "block_hit" became weird. The problem is...

I think I did (for my cases). I added an "if" to not enter when DisplayedSprite and m_IsActive: EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(clip); AnimationCurve animCurve; foreach (EditorCurveBinding curveBinding in curveBindings) {...

Another change that help the "to_Ladder" animation. Yet has a strange flip but its nice now. I dont know how to use "instant" (stepped?) in Unity, but people are saying...

I'm using Unity 5.6.1f. You need to click in Settings inside Spriter2UnitDX -> Editor and select "Separate Folder". This will create a Folder like "MY_SCML" + "_Anims" and the animations...

After more testing... Changes I made in SpriterPro animations to work better in Unity: 1) Animations with sprite deformation (negative-x-scale): If in SpriterPro the object has the negative x-scale only...

This change solved all my problems with z-order: (AnimationBuilder -> GetCurves) Original: if (!rv.ContainsKey (ChangedValues.PositionX) && (defaultInfo.x != info.x || defaultInfo.y != info.y)) { rv [ChangedValues.PositionX] = new AnimationCurve ();...