CarlPoppa1
CarlPoppa1
> What do you mean by "Stat allocation (with struct to allow for stats to be defined more than once)"? Unsure what you mean by defined more than once. Is...
> The act 1 go script isn't saving cain properly. It will go into stoney after the scroll and immediately leave. It also doesn't right click on the scroll to...
> Andariel quest will never get completed by the way. This script triggers the main boss farming run instead of the leveling function. It needs that leveling function to go...
> New Bug: The Jerhyn palace bug after getting act 2 ammy quest. The current logic doesn't open up palace and it just tries to get in non-stop. Pausing bot...
> Act2 bug: It has happened a few times now, but there is a scenario where both "The Summoner" quest won't be completed, but "The Seven Tombs" is active, showing...
> Found Issue when using ensureKeyBinding: true and legacy mode, bot is clicking on belt slot1 and gets stuck with potion in hand Yeah I hadn't pushed my ensureKeyBinding changes....
Does this help for the tabskill issue? tabskillLayer := int(ctx.Data.PlayerUnit.Class)*8 + ( - 1) Where 1,2,3 is the skill.Desc().Page
Why not do something like this? ``` buff := skill.FrozenArmor tabskillLayer := (int((buff)-6)/30)*8 + (buff.Desc().Page - 1) ctx.Logger.Debug(fmt.Sprintf("tabskillLayer: %d", tabskillLayer)) ``` 6 is the number of non-class skills at the...
Sorry I don't understand what you mean. My example takes 40 and returns 10, isn't that what is needed?
Nah it sounds good, but I don't see why my suggestion wouldn't work, this is untested but it seems exactly what's needed, sorry if I'm being stupid: ``` func getSpecificSkillBonuses(ctx...