CarePackage17
CarePackage17
It'd be nice to have that future sdk update for sure.
I also just stumbled upon this and it'd be nice to have this covered. I'm interested in searching the `winmd`s produced by https://github.com/microsoft/win32metadata for APIs that exist from a specific...
I've started dabbling with this [here](https://github.com/CarePackage17/glow/blob/glutin-update/examples/glutin-update-test/src/main.rs), though I've run into a bunch of problems: - glutin's API changed *a lot* - Many things moved to winit, so we need to...
Your sample code looks a lot more readable, whereas the thing I cobbled together might work on more platforms (by virtue of the glutin sample having a bunch of special...
If you're still asking yourself that question, it might have to do with endianness (the extension BOM would stand for "byte order mark"). Since Win32 runs on little endian x86...
What about [Mono](http://www.mono-project.com/docs/advanced/embedding/)? I think game engine people would appreciate this a lot since C# in Unity is all the rage these days.
Rustc doesn't need to do anything .appx related - packaging is done with separate tooling, though integration with cargo would be nice. @DJankauskas, inheritance in C++ (and COM, which the...
Have you seen this project? https://github.com/paavohuhtala/clri Maybe some parts could be reused (and even if not, there are some links to useful info).
Thanks for the link, that project seems really interesting. It's essentially an open source implementation of the Windows Runtime. Also, it seems to contain the cppwinrt compiler/code generator itself as...
Wait, really? That's pretty fucking awesome! I'm excited.