Camotoy
Camotoy
Please update to the latest Geyser version with ViaVersion, send a Geyser dump, and test if the issue is still present there. Thanks!
For mob attack animations, please verify and see if they exist on a singleplayer Bedrock world first.
Older Paper versions had a workaround where signs were not sent as part of the chunk data, but updated soon after. I assume this is related to that. Do note...
What's the output of `java --version` ?
With GeyserOptionalPack we can probably fix this, but I believe this is how a skeleton shooting looks like on Bedrock.
Fishing rod behavior might be part of the key to solving this. We manually send velocity for when a player is hooked off of a fishing rod - and it's...
Please provide a Geyser dump. Run `geyser dump` (server console) / `/geyser dump` (ingame chat) on your Geyser instance or server, then copy the link it will give you and...
I'd rather not half-bake this approach. Let's make a new locale string? `Started Geyser on UDP port {0}`. Adding UDP will *probably* be helpful.
`enable-proxy-protocol` should not be enabled here. Just to confirm that playit.gg isn't the issue, I would test with the vanilla Bedrock server binary.
In the config I would use, probably, `resource-pack-urls` or `remote-resource-packs`. I don't think most people will understand what a CDN is, and some resource packs won't be hosted on content...