Calandiel

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Related to #135

You wouldnt, tectonics are in C++, not in C#. You could at best make ad hoc fixed through post processing. Anyhow, thats putting a cart before the horse. Right now...

> It's my understanding that tectonics are a step in world gen. So, integrating the functionality from 0.2 into 0.3 as a sort of plugin would make it available in...

Should prolly tie them to buildings so that technologies around them could be gained or lost while still keeping the building functional if its used.

I believe your recent scrollbar changes fixed it. Will check after work

Perhaps market views should have clickable trade good icons, akin to technology icons in the tile inspector? If clicked, they could show prices in the world, with red being expensive,...

If we do prices we should also do production. Remember those economy visualizers for vic2? Having them built in would be *amazing*, I feel.

Working on it. For now I changed the targeting logic to include a more reasonable (read, limited) set of targets.

Can we discuss this first? Theres a neat way to implement this that would make adding multiplayer feasible

> Yes, sure. What is your idea? World and other such variables should stop being globals and instead a new class, something like "WorldView" should be made in their stead....