Cake
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As this issue is very old and gotten stale, I will close this. Maybe @zaknafean knows something about it. If the problem persists, let us know.
As this is now almost two years old, I will close this. The issue #1534 exists, future endeavours should be discussed this. It's a lot of work to translate the...
Is this still relevant?
Hello, thanks for the PR. I would prefer if we keep the arrows as they are for now and discuss the styling in an issue or the Discord.
Thanks for your issue. Just a small note, variable groups are implemented using `Dictionary`s and are more than just cosmetics.
> Is this about text events? Then I think this should be a global setting not on characters or portraits? Maybe I'm missing the point though. It allows you to...
Yes, thanks, that milestone seems to fit better.
Alongside what Jowan said, I would recommend to try Dialogic 2's visual and text editor first. Many huge visual novels were written using text views, nodes easily become a mess...
You can make your custom portraits listen to signals, others have done it before. Here are some signals you can use: - `speaker_updated` - `text_finished` - `started_revealing_text` - `continued_revealing_text` -...
I think both terms are difficult. Groups are Godot's tag system and folders are easily thought to be OS concepts: Files and folders. Hence, since this tags variables into *groups*,...