Erik Jansson
Erik Jansson
Right now we have a constant step-size when raycasting (still somewhat reasonable since we jump one texel at a time), but a better solution would be to use the min-max...
After we're done with everything else we should clean up the GUI and polish the demo. Right now a lot of the functionality is immutable and we should add extra...
There were concerns in the latest call (2018-12-03) that we should maybe have a very simple animation of the strands to validate that the techniques we have implemented work OK...
In order to guide the transparency and AA method we'll probably want to find the screen-space hair density, and classify fragments (or tiles) as having *low* or *high* density with...